近期文章
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AIGC 與非設計領域學生創造力學習之研究:設計教育實踐的挑戰、轉化與啟示
A Study on AIGC and Creativity Learning among Students from Non‑Design Disciplines: Challenges, Transformations, and Implications for Design Education
蔡富湞( Tsai, Fu Chen)、林義斌(Lin, Yi-Ping)
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探討情意教學策略對國小高年級學生環境素養之影響:以科技融入碳足跡課程為例
Impact of Affective Teaching Strategies on Upper Elementary School Students’ Environmental Literacy: A Case Study of a Technology-Integrated Carbon Footprint Curriculum
簡盈妮(Chien, Ying Ni)、劉旨峰(Liu, Zhi Feng)
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擴增實境教育桌遊課程對學生溝通焦慮與社會網絡結構之影響
Effects of an Augmented Reality Educational Board Game Course on Students’ Communication Apprehension and Social Network Structures
朱志明(Chu, Chih-Ming)、李德炘(Li, Der-Shin)
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Theory-Guided Learner-Centered Error-Correction Learning System Enhancement: Preliminary Evaluation of Its Educational Potential
理論引導學習者中心訂正學習系統之精進工程:教育潛能初探性評估
于富雲(Yu, Fu-Yun)
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影響國民小學教師科技壓力與資訊科技融入教學自我效能感之因子探究
Factors Affecting Elementary School Teachers’ Technostress and Sense of Self-Efficacy in Integrating Information Technology Into Teaching
王佩瑜(Wang, Pei-Yu)、 朱彩馨(Chu, Tsai-Hsin)、邱映瑜(Chiou, Ying-Yu)
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臺北市公立幼兒園教師使用Canva融入教學現況與使用意圖影響因素之研究
Integration of Canva in Teaching and Factors Influencing Its Adoption Among Public Preschool Teachers in Taipei
黃淳鈺(Huang, Chun-Yu)、何俐安(Ho, Li-An)
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平板融入國小圓面積情境式數位遊戲之教學內容設計與評估
Design and Evaluation of a Situated e-Learning Game and Teaching Content on Circle Graphics Supported by Tablet PCs in an Elementary School
翁詩茹(Weng, Shih-Ju)、楊叔卿(Young, Shelley Shwu-Ching)、魏綺亭(Wei, Chi-Ting)
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運用數位教育遊戲促進護理人員進行性侵害採證之學習動機與心流經驗
Enhancing Nurses’ Learning Motivation and Flow Experience in Sexual Assault Evidence Collection Through a Digital Educational Game
陳惟靜(Chen, Wei-Ching)、張靜宜(Chang, Ching-Yi)、張君豪(Chang, Chun-Hao)、宋涵鈺(Sung, Han-Yu)