近期文章
-
-
動機式會談情境模擬數位學習平臺:內容效度與精神衛生護理師易用性及使用經驗評估
A Scenario-Based Digital Self-Learning Platform for Motivational Interviewing: Content Validity, Usability, and User Experience Among Psychiatric Mental Health Nurses
謝汶玲(Hsieh, Wen-Ling)、賴倩瑜(Lai, Chien-Yu)、劉玟宜(Liu, Wen-I)
-
延展實境技術於解剖學科之應用:學習風格與學習模式對學習表現之影響
Application of Extended Reality Technologies in Anatomy Education: Effects of Learning Styles and Modes on Learning Performance
吳怡蓁(Wu, Yi-Chen)、魏春旺(Wei, Chun-Wang)
-
電影結合數位說故事策略於媒體與健康議題課程之學習經驗—質性研究
Learning Experiences in a Media and Health Issues Course Integrating Film and Digital Storytelling: A Qualitative Study
郭倩琳(Kuo, Chien-Lin)、陳姿伶(Chen, Tzu-Ling)、林英(Lin, Ying)、鄭夙芬(Cheng, Su-Fen)
-
探究使用者於元宇宙學習媒體素養之學習動機、認知成效及自我效能之影響—以社群媒體 Zenly 為例
Exploring the Impact on Learning Motivation, Cognitive Effects, and Self-Efficacy of Users in Metaverse
Learning Media Literacy: A Case Study of the Social Media Platform Zenly林奕慧(Lim, Yih-Hueh)、蔣旭政(Chiang, Tosti Hsu-Cheng)
-
-
探討教育元宇宙平臺之不同整合層次在混合同步教學對學生社會臨場感與學習參與度的影響
Exploring the Effects of Different Integration Levels of EWova Platforms on Students’ Sense of Social Presence and Learning Engagement in Hybrid Synchronous Teaching
王政弘(Wang, Cheng-Hung)、盧俐雯(Lu, Li-Wen)、吳聲毅 (Wu, Sheng-Yi)
-
探討元宇宙之遊戲式學習對閱聽人意識、驗證行為與學習內在動機之影響:以假新聞議題為例
Exploring the Effects of Game-Based Learning Through the Metaverse on Audience Awareness, Verification Behavior, and Intrinsic Motivation: A Case Study on the Issue of Fake News
連心榆(Lien, Hsin-Yu)、蔣旭政(Chiang, Tosti Hsu-Cheng)
-
探討製作虛擬實境模式結合拼圖式合作學習策略對學生學習成就、學習參與及多元文化敘述能力之影響
Exploring the Impact of Virtual Reality Design Mode Combined With the Jigsaw Cooperative Learning Strategy on Students’ Learning Achievement, Learning Engagement, and Competence in Multicultural Narratives
曹晏維(Tsao, Yen-Wei)、賴秋琳(Lai, Chiu-Lin)
-
大學生知覺父母 3C 使用負面影響、家庭規則與其親子關係和自尊的關聯
The Relationship Between College Students’ Perception of Parents’ Negative Use of 3C Products, Family Rules, Parent-Child Relationship, and Self-Esteem
吳珮瑀(Wu, Pei-Yu)、李依心(Lee, Yi-Shin)