近期文章
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臺北市公立幼兒園教師使用Canva融入教學現況與使用意圖影響因素之研究
Integration of Canva in Teaching and Factors Influencing Its Adoption Among Public Preschool Teachers in Taipei
黃淳鈺(Huang, Chun-Yu)、何俐安(Ho, Li-An)
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平板融入國小圓面積情境式數位遊戲之教學內容設計與評估
Design and Evaluation of a Situated e-Learning Game and Teaching Content on Circle Graphics Supported by Tablet PCs in an Elementary School
翁詩茹(Weng, Shih-Ju)、楊叔卿(Young, Shelley Shwu-Ching)、魏綺亭(Wei, Chi-Ting)
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運用數位教育遊戲促進護理人員進行性侵害採證之學習動機與心流經驗
Enhancing Nurses’ Learning Motivation and Flow Experience in Sexual Assault Evidence Collection Through a Digital Educational Game
陳惟靜(Chen, Wei-Ching)、張靜宜(Chang, Ching-Yi)、張君豪(Chang, Chun-Hao)、宋涵鈺(Sung, Han-Yu)
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學習電腦程式對臺灣學生運算思維能力影響之後設分析
Meta-Analysis of the Effect of Programming Instruction on Students’ Computational Thinking in Taiwan
廖遠光(Liao, Yuen-Kuang)
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動機式會談情境模擬數位學習平臺:內容效度與精神衛生護理師易用性及使用經驗評估
A Scenario-Based Digital Self-Learning Platform for Motivational Interviewing: Content Validity, Usability, and User Experience Among Psychiatric Mental Health Nurses
謝汶玲(Hsieh, Wen-Ling)、賴倩瑜(Lai, Chien-Yu)、劉玟宜(Liu, Wen-I)
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延展實境技術於解剖學科之應用:學習風格與學習模式對學習表現之影響
Application of Extended Reality Technologies in Anatomy Education: Effects of Learning Styles and Modes on Learning Performance
吳怡蓁(Wu, Yi-Chen)、魏春旺(Wei, Chun-Wang)
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電影結合數位說故事策略於媒體與健康議題課程之學習經驗—質性研究
Learning Experiences in a Media and Health Issues Course Integrating Film and Digital Storytelling: A Qualitative Study
郭倩琳(Kuo, Chien-Lin)、陳姿伶(Chen, Tzu-Ling)、林英(Lin, Ying)、鄭夙芬(Cheng, Su-Fen)
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探究使用者於元宇宙學習媒體素養之學習動機、認知成效及自我效能之影響—以社群媒體 Zenly 為例
Exploring the Impact on Learning Motivation, Cognitive Effects, and Self-Efficacy of Users in Metaverse
Learning Media Literacy: A Case Study of the Social Media Platform Zenly林奕慧(Lim, Yih-Hueh)、蔣旭政(Chiang, Tosti Hsu-Cheng)